About This Game Loading Human is the adventure game of the future. Your dying father, an esteemed scientist, has summoned you to his Antarctic base to undergo an intensive interstellar quest: retrieve the Quintessence, an elusive energy source that will help reverse the aging process. Built exclusively for Virtual Reality, Loading Human takes full advantage of VR hardware and motion controllers to create a completely immersive experience. With unparalleled freedom to move and explore as you wish, Loading Human pushes the boundaries of VR, placing you directly in an emotionally charged story that makes you feel like you are truly living the game. 7aa9394dea Title: Loading Human: Chapter 1Genre: AdventureDeveloper:Untold GamesPublisher:Maximum GamesRelease Date: 14 Oct, 2016 Loading Human: Chapter 1 Full Crack [PC] 1\/10This has the most appalling locomotion system possible. It is completely unplayable. Other that trusting us players to turn the character by turning our bodies (the thing VR was made for). THe developers expect us to turn our bodies using a controller and move our head using HMD. The result is grotesque. DEVS: at least play your game just once before releasing it. It doesn't matter what's good in a game if you can't get the basics right.. The couple good reviews (and the promo materials) suggested a good story and immersive experience if one played long enough to "get used" to the awful controls. I played to the end and they were totally wrong. It reminds me of the 1st episode of The Gallery or Pollen, some object interactions and background info but no real story. Except implemented horribly (see below). In the Gallery, the devs stayed engaged and Ep 2 brought real story and meaningful interactions. Not so here. Oh there's hints of a true plot and some of the story telling mechanics are kind-of interesting. But ultimately: weak dialog and voice-acting, an over-wrought dystopian setting, awkward pacing and events, and a plot the seems to have been based on a techno-babble generator. And gameplay that's a combination of hidden object (HOG) and assembling IKEA furniture.Gfx are OK but not great. And the human visuals are decidedly off.So, most of the reviews complain about the bad controls. And they were totally right and I should have listened. It's not the usual teleport vs free-motion debate. It's a "VR" game that requires you to set rigidly place and look directly forward. A ridiculously slow sidestep and lack of positional headset and body movement means you have to walk on a grid at angles with your true objective. While the Touch controllers are positional in the game, the avatar has and insanely narrow body and short arms. Even telling it I was 8 inches taller than I didn't get more than 75% of my actual arm length. And the trigger points for interaction were small and not in the natural place but above or to the side. And devs clearly abandoned this shortly after release.. This game is an amazing VR experience. The developers really tried to make this like an interactive movie. You do develop some emotional ties to the characters. As long as you can look past the sometimes awkward control methods, Loading Human has a great story and I can't wait for the future chapters.. I really liked this game a lot. The price tag is alittle too high and the controls are far from perfect but I loved the story and I really felt connected to the characters in a meaningful way. The music is also fantastic. I highly recommend this game.. by far the WORST vr game i have ever played. and that includes the free ones. so let's talke about the pros and cons.PROS--------1)the graphics are niceCONS-----------1) this game was NOT made for VR. i swear they just slaped together the worst movement and controll system posible and think it is fine. to look left more than 45 degrees you MUST point your controller left and click. seriously, what was the point of VR if you can only look froward? on top of that if you so much as lift your head up or down 5mm the whole ******* screen goes white till you move back.2) slow. well the controlls make it\u2665\u2665\u2665\u2665\u2665\u2665to even proceded. worse directions are never very clear.i know the VR games are limited. i know a lot of people are looking for something new and good to play and might be desperate. this game IS that bad. just do not get it. go buy a magnifine glass and roast small insects, much cheaper and 100X more intertaining.. I hate to say that i can't recommend this at the moment, although there is a great game underneath it all, the controls whilst not great i could of got used to... but for me the reason i cam refunding is through the headset the game runs in a low resolution and cannot be changed, there are no graphics settings, such a shame as the art work is excellent.I will be buying this again IF they add some graphics settings in to increase resolutions, the Devs dont seem to respond on the discussion page.The hand interaction is also not great.I would have to say wait a bit and see if they do any updates, then purchase it, as it has potential to be a great VR game.. Great little game which literally left me wanting more, played it on the rift and in all fairness the controls could use a bit of work but its something that comes with more dev time with the VR tech imo, the story, characters and environment are all fantastic and really add the immersion, even as a 4-5 hour experience it had enough of an impression on me to leave me wanting to see the next chapter of these charcters unfold and had fun variations in gameplay that keeps you entertained for the entire experience.. Despite the negative comments from other Vive owners, I decided to take a gamble and bought it. Personally, I love the intriguing story a lot and graphically it's very beautiful. Voice acting and music are good too. This is clearly a very well-made production. On the other hand, it's obvious that the developers have chosen for a one-size-fits-all solution for PSVR, Oculus and Vive, and this means : a seated vr game with less refined control and movement than Vive owners are used to. A seated game has its advantage though : you can perfectly play it when you feel lazy or tired. But, to be honest, you own this incredible room-scale capable piece of technology with these advanced controllers, and yet, while playing this game, you feel like you are forced to use a primitive system of moving, and of picking up and using things, and this doesn't feel quite right. On the other hand, it's not all that bad : once you get used to the interface and start focusing on the story and the game itself you can enjoy it a lot. Like someone else wrote : maybe we should stop complaining and be glad that it was released for Vive as well, instead of being a PSVR exclusive for example. :) Anyway, bottomline : game and story are really great, I'm going to keep playing this one, no doubt, I'm far too curious of what's going to happen during this game and how the story will evolve, but... potential buyers that own a VIve will have to be sure that they can overcome that feeling of having to use a limited system of movement and control. But for me, being able to play a beautiful full-blown adventure, is a welcome change from the many simple demos and wave shooters for Vive.
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